2019-08-05
Devlog #1: Invasion
Hey guys! Long time since I last posted anything, but I have not been inactive. Archons vs. Zorgs have been successfully released on the 9th of July. Since then, I have been gathering bug and user experience report to prepare for the first patch. Everything can be summed up by this one picture in the banner.
Bugs… bugs everywhere!
It seems like the Zorgs are not our only threat. There’s a lot of bugs to be squashed too! Here is a list of them that we expect to annihilate in the next patch 1.1.
Loading screens
- The application is currently being loaded before the loading screen, which makes it seems like it is stuck on a blue or black screen on launch.
- When a game is launched, it goes out of loading before having truly finished, causing the Hint panel to shuffle rapidly.
Progress system
- There’s an error on how progress is calculated between a level and the progress screen on the main menu, which results in a perfect run capping under 100% and blocking progression to the higher difficulty levels.
- Last chapter and level played will now be memorized so you won’t have to go all the way from the beginning each time.
- Level selection will automatically pick the highest difficulty level unlocked for a given level.
Playlist system
- Archons’ songs will go through additional file compression to reduce app size.
Translation
- French translation will be implemented in the game
Visual
- More visual features are going to be added. For example, a coloured stroke around the selected difficulty button, adjustment on how elements are appearing on different screen ratio, etc.
Thanks a lot for the number of feedbacks and suggestions you guys have given. It helps so much!
Have wonderfully awesome kind of days!


