Archons Vs. Zorgs: patch 1.1
Hi everyone!
Finally! A new release for Archons Vs. Zorgs! Today is the release of version 1.1! There are many changes in this version. There might be some anomalies between the old version and this one. I suggest you do a complete reset of the game before proceeding.
In any case, please report all bugs here.
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French translation:
You can now choose the desired language between English and French through the Option menu.

Advertising:
There are no longer forced ads at the end of a level. Now you can watch one ad per day for a reward in archonites proportional to your overall Archons’ level.
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You can also double your collected archonites by the victory/defeat panel.

Progression system:
The progression system has been completely reworked. Each attribute is now individually upgradeable. The upgrade scale is higher and spread over fewer levels. The improvements should be more noticeable.

New enemies:
There are two new kinds of zorg warriors to go along with the classic yellow: the assault and the tank. All of them take the same shape as the warrior (yellow), but the assault warrior (red) is smaller and shoots projectiles and the tank warrior (blue) is more resistant.

New shader:
A cell-shaded shader is applied on the actors (archons and zorgs) in coherence with the title image of the game.

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That’s it! This is a work in progress. There is a lot of content planned for the future. For now, the plan is to stabilize and balance the game experience as much as possible before adding new content.
Let the battle begin again! Archons, onward to victory!


